Adventures

The Heroes of Axminster, being adventurers, went on many adventures in their time. Here is a compendium of them:
 * Act I: A Shadow over Axminster: The party set out from Axminster to uncover a plot where people have been going missing.
 * Act II: Watery Grave: A note sends them to Belentha, where they discover a deep cave housing a gargantuan crab.
 * Act III: Five Rings: The party heads east, to Brean, where they meet a wizard collecting rings of power and raid a tomb looking for more.
 * Act IV: The Burar Chronicles: In Burar, the party does favours for a scatterbrained wizard, battle some pirates, meet Jane, and have dinner with a prince.
 * Act IV.5: Rescue Mission: At the wizard's request, Mindryl enters the Feywilds to rescue a woman's husband from Drow Priestesses.
 * Act V: Whispers of the Past: The party goes to Aeterna, in Tairis, searching for an ancient journal, as it may help in investigating a murder...
 * Act V.5: Mist Behind: So-Kehur and Jax look for Mindryl on a small island off of Aeterna proper.
 * Act VI: Deathly Tirade: The party heads to Sacile in Vomostin to avenge the murder of Prince Arikus of Tairis - and get distracted by a dragon.
 * Interlude: Gap Year: The party takes the year off and has their own adventures.
 * Act VII: To Hell and Back: After helping the people of Durnovala with a few issues including a hydra, the party heads north to Uskt and meets Asmodeus, lord of the Ninth layer of hell, and a cult that worships him. They also get ambushed by barbarians.
 * Act VII.5: Christmas Adventure: The party exchanges gifts, and defends the city from frost giants.
 * Act VIII: To Warm Sands: The party makes a trek to Adrymalag, Krosstone, each for their own reasons, and discover that they aren't the only ones who have the power of the Divine Weapons.
 * Act IX: Rising Conflict: The party is recalled to Brean on the account of the escalating Isyl-Yseri war.
 * Act X: The Beginning of the End: After killing a beholder in the city of Durnovala at King Eyvind's request, the party begins the hunt for more divine weapons.
 * Act XI: Wherever the wind blows: The party, free from current obligations but with global tensions rising, take a quest from the White Wyrm to kill Tarkim Zal, then hunts for the Nimhedsaig.
 * Act XII: A mysterious smoke signal sends the party to Nagara, then they receive a message from Alyce in Brean.
 * Act XIII: Back in Durnovala, the party investigates a number of suspicious murders
 * Act XIII.5: Beiro has a strange mission for the party.
 * Act XIV: The party fights an invasion from Eligy and then tracks it down to its source, in Uskt.
 * Act XV: The final battle: