The Jester's Puzzle Box

The Jester's Puzzle Box (also known as the puzzle box, the box, and the jester's puzzle) was a box that was found by the party in the Krosstone Desert. It was left there by an unknown jester going by " The Friendly Jester" as a puzzle for the party. It could only be opened if each party member performed an arbitrary action unique to them on the box.

Features
The puzzle box had a button on each side. It was made of wood, with a metallic rim. Something ofnotewas that the buttons themselves were inconsequential, and they merely illuinated to indicate that aparty memeber had solved their part of the puzzle.

Solution
Each party member present had to perform their respective unique action:
 * Jax had to call upon Mephistopholes to open his lock.
 * Sylvin had to damage the box, then heal it.
 * Okt had to cast a magic spell, then use an effect to damage an ally at the same time. This was intended to be obtained through his Wild Magic trait.
 * Linhart had to spell a word in a binary form of Thieves' Cant by rotating his Sword of Frost and Flame.
 * Lilly had to summon or become termites to eat through the box.

Contents
The box contained a set of rings with each party member's emblem on a sigil on the ring. A gear could rotate a secondary sigil featured in the bottom right of the sigil. Rotating the gear to show a certain other member's emblem and pressing down would send the sender's emblem to the ring of the party member whose emblem was shown on the sender's sigil. The receiver could then press their ring's sigil as a confirmation to instantly swap places with the sender.